Recently, Indie game developer Duncan Walker has posted a video sequence developed on the ARKit platform in which we can see how he has introduced fictitious and highly realistic robots in the streets of London.
The final result of this developer’s project is frankly impressive. In fact, the borrowed models (the robots), seem to be authentic enough to confuse us and make us believe that they are real characters, since the movement they perform is extremely natural: the dynamics of the shaky-handed camera almost perfectly matches the movement of the robots, so this aspect plays in favor of the realism that the video intends to convey.
While professionals might be able to detect some inconsistencies in the light sources, this really isn’t a bother to the untrained eye, as we won’t even be able to interpret those sources,
As we have seen, ARKit could potentially bring a multitude of possibilities to low-budget or budget-minded filmmakers, as the kind of effects that have so far been reserved for full CGI installations could now be used by both big-name, high-budget studios and amateur filmmakers.
For the most “gamers” we also have good news, games will also have their share of augmented reality. Developer Matthew Hallberg is in the midst of developing an augmented reality application for Minecraft with ARKit and Unity. The app he has developed allows players to place Minecraft blocks around your real-world environment. Also, one of the best parts of this app is that you will be able to destroy everything you have built with traditional Minecraft mechanics, pure crafting and destruction with pure Minecraft-style fun.
Augmented Reality Avatar – Facemoji
Today, augmented reality is already accepted as an emerging technology, which has even more possibilities than virtual reality, to be part of our society as smartphones are already part of it. Something that can redefine the way we relate to technology, as the first iPhone already did by popularizing touch interfaces as the best way to interact with our devices. Augmented reality could be a next step.
Let’s take a review: why we call it augmented reality, how it works in Apple’s solution and what possibilities ARKit 2 offers us. But as we always do, we’re not going to tell you what you already know… now you’ll know how the technology works on the inside.
In June 2017, Apple surprised developers with the announcement of its own augmented reality library and that it would arrive in September with iOS 11: ARKit. The way a world generated by our Apple device was placed over the camera image and looked like it was really there. But how does this magic work, how can it all have visual coherence?
Spark AR Tutorial – Hair Segmentation | New Feature v98 (EN
Apple marked a milestone at WWDC 2017 with its new project in augmented reality. The ARKit app was created by the Cupertino-based company to develop augmented reality applications on its operating systems. ARKit led to a partnership with IKEA, with which through the app you could see the furniture at home before buying it.
The new tool allows you to do amazing things and, in addition to seeing how a new decoration would look in your home, ARKit has made possible a new version of the video clip of Take On Me, the 1985 classic by the group A-Ha.
The video mixes real and animated images that create a sort of alternate world with black and white characters, similar to the main characters in the A-Ha music video. The project was created by Trixi Studios, located in Chicago, USA and was made using the ARKit app, a 3D animation software called Mixamo and an iPhone 7 Plus.
In the A-Ha music video, a comic book character falls in love with a girl. The making of the video took months to make as, after drawing the story, it had to be converted into cartoons with rotoscoping.